Introducing Developer Dotoyou

Tag: Dev Log, Game, Publish to 2016-03-03


KOI indie developer Dotoyou hails from the Chinese city of Tianjin, a 30 minute train ride away from the capital of Beijing. Founder and CEO Julien Li took his first steps in the Chinese gaming industry around 2010. Starting from scratch and whilst earning some money with making simpler games, his dream to create something unique, something both pleasing to the eye but fun to play and creative, was born.



When starting out, Julien realized that he had tons of experience with all kinds of game engines, always painstakingly optimizing code to make for the best performance. But for their ideal type of game that would not be enough.

In the following 2 years, graphic designer Yuewen Liu and lead design DAQ appeared on the stage. Yuewen had a thorough professional training in the fine arts and experience in game design, while DAQ with his background in advertisement and familiarity with the camera had strong ideas and plans as to how to create games as a medium for feelings, igniting an emotional reaction in gamers.


    (Julien Li - 2nd right, DAQ - in front, Yuewen - middle right)


Dotoyou currently counts 12 members. Their approach to game design can be described as anything but run-of-the-mill. To give some examples: every team member gets his or her share in the design of the game, spending a lot of extra time on exploring new directions of making games, of making sure what's central for the Tianjin developers: the first-hand immediate experience of the gamer and not so much the amount of sales or the costs.


As Julien puts it himself:

 

"In a way we unify the way we make games, actually a very simple rule: every game we develop should be completely different from the previous one. The last couple of years the popularity of mobile games here in China soared, the number of games and apps produced grew explosively.

But we found something problematic with this, a lot of developers would base their decision about what kind of game to create on what is popular at a particular moment, or simply on what makes the most money. This seems like a recipe for success, but in reality, huge development teams and smaller ones such as ours, they have to face very different challenges. And so us simply copying them would lead nowhere.

So, we took a deep breath and started thinking about the way we wanted to go, creatively. And we came to a simple conclusion: it has to be unique, the game's design must be unique, the technology behind it special, the gameplay innovative, new. KOI game was created with these ideas always in the back of our minds."




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